Behind game titles such as “D” or “Enemy Zero”, Kenji Eno is a creator who was one step ahead in pushing the boundaries of storytelling in the game medium, influencing many people throughout his career. Commemorating the 10 years since his sudden passing in 2013, we will premiere a documentary gathering testimonials from people who were close to him, starting with his wife Yuka Iino, creators such as Hideo Kojima, Fumito Ueda and artists such as Pierre Taki or Tadanobu Asano.
A journey into the creative mind of the most iconic video game designer in the world. Featuring appearances from visionary artists Guillermo del Toro, Nicholas Winding Refn, Grimes, George Miller, Norman Reedus, Woodkid, Chvrches, this visually captivating documentary gives a rare insight into Hideo Kojima’s creative process as he launches his own independent studio.
Exclusive behind-the-scenes access to legendary game creator Hideo Kojima's new studio, Newsbeat shows the making of Death Stranding - the first game from Kojima Productions in Tokyo.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Short documentary on the making of Metal Gear Solid 4: Guns of the Patriots, included with the Limited Edition
Metal Gear Saga Vol. 1 features an in-depth documentary-style video feature that details the Metal Gear series' epic narrative, from beginning to end. Spanning five games and just as many decades of fictional history, Metal Gear Saga ties together the game's complex narrative in chronological order, from the 1960's-with the heroic origins of Big Boss in Metal Gear Solid 3: Snake Eater-to the cliffhanger conclusion of Metal Gear Solid 2: Sons of Liberty, set in the early 21st century. Metal Gear series creator Hideo Kojima also appears in a series of candid interviews, recounting the origins of the series and sharing its secrets, such as the original setting of Metal Gear Solid 2: Sons of Liberty, his thoughts on the infamous NES game Snake's Revenge, and what gamers can look forward to in the forthcoming Metal Gear Solid 4.
In war-torn Japan, the Tokugawa Shogun, desperate to restore peace to his people, orders the assassination of the hostile warlords. A beautiful young woman is raised from birth with nine other orphans, to become an assassin. Her name is Azumi, the ultimate assassin.
As Solid Snake is about to undergo another sneaking mission, he gets a call on his Codec. Expecting Otacon, he proceeds to answer and explains that he's about to start the mission. However, the caller is actually revealed to be Hideo Kojima, who requests Snake's help as he fears his project had been leaked. He then proceeds to explain the development process alongside a narrator, also using some game footage.
A group of ruthless gangsters, an unknown woman and an escaped convict have met, in The Forest of Resurrection, the 444th portal to the other side. Their troubles start when those once killed and buried in the forest come back from the dead.
Hideo Kojima is the creator, writer, director and producer of a number of hugely successful video games and is recognized as one of the most influential game designers in the industry. He began designing video games during a time when the medium was still relatively new, and many of his friends and colleagues discouraged him from exploring these untested waters. Although his early career was filled with rejected game ideas, he persevered against the naysayers and rose to become the Vice President of one of the largest game publishing companies in the world. He started his game design career with Konami and made his first breakthrough when he modified a combat title called ‘Metal Gear’ into a more stealth oriented game, marking the beginning of an entire new genre of game that focuses on planning, tactics and subterfuge rather than sheer force. Before his video game career took off, he was interested in writing and directing films, and this cinematic influence helped his games to inspire the next generation of designers in the relatively new world of video games. The cinematic cut scenes and intricate storytelling of his games encouraged many other designers to follow in his creative footsteps, and today the ‘Metal Gear’ series of games is one of the most financially successful video game franchises ever created.
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